Specifically, the player visits Pod 5, which was destroyed prior to the events in AVP2. The expansion revisits the Forward Observation Pods, a group of elevated habitation modules which comprise one of two main human facilities on the planet. In both time periods, the game takes place on the planet LV-1201, the site of AVP2. The second time period is in 2230, about five weeks before the beginning of the Alien's campaign in Aliens versus Predator 2. The first is roughly five-hundred years before the events in Aliens versus Predator 2. Given that you can strafe and backpedal as fast as you can shoot, combat lacks impact.The expansion takes place in two time periods. You’re basically playing a man with a gun on a go-kart who is occasionally inconvenienced by a geriatric-looking alien. As a marine, your extreme freedom of movement contributes to the game’s lack of tension. You’re faster than the creature in the films ever was, but there’s a sense of power in shooting through the innards of a ship like an F-22 that eats people’s faces. As an alien, your incredible velocity makes some sense although it can be disorientating in narrow spaces. Aliens versus Predator’s atmospheric ambitions are built on the movement and combat structures of Quake, and coming back to it in the modern day is deeply jarring.
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This was the era before the developers of first-person games started to seriously consider how to embody the player in the character they controlled. The alien campaign actually holds up fairly well because of this, as you dismember people so fast you’ve hardly got time to consider the flaws. The fact that the AI is capable of surprising you is still a positive, but it’s inconsistent in a bad way: aliens run into walls, civilians drop firebombs on themselves and burn to death, some marines will barely get a shot off if you run them through with your predator claws while others will stand and fire, seemingly invulnerable, until you lose the war of attrition. That’s the charitable interpretation, anyway. They knew the game’s atmosphere wouldn’t stand the test of time, so they turned AvP Gold into a comedy. The production values are slightly higher, but the acting is so silly that I want to give them the benefit of the doubt and say that it was a deliberate act of sabotage. I’m not sure why Rebellion decided to re-record the FMV in this way. It’s delightfully camp, and utterly dashes any hope the game might have had of holding on to the tone of the movies. He’s supposedly American but says entire sentences with a light Welsh accent the notable exception being a single missive where he decides, inexplicably, to be from New York. In the initial missions of the marine campaign you’re handed instructions by a slightly doughy sergeant who holds a cigar like a marker pen and bobs his head about like he’s sitting in a deflating bouncy castle. They are hilariously, lovably shit, and they sunder the game’s atmosphere entirely. Think Command & Conquer with British game developers adopting the roles normally reserved for F-list American actors. For the Aliens versus Predator Gold re-release of the game-as well as the Aliens versus Predator Classic 2000 version available on Steam-these were replaced with higher-quality videos produced by the development team.
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I’d forgotten about them entirely, and in their initial form they are entirely forgettable. The original version of Alien versus Predator had alright-for-the-’90s FMV sequences that played on in-game screens to usher you from one objective to the next.